Escape Room reviews do not give me enough details-they're always like "I had so much fun! Yadda yadda yadda" without any substance, so I'm starting my own.
Best Types of Escape Rooms
I used to think lock-based escape rooms were the problem, but the locks aren't the problem-it's the linear story lines associated with the locks. The best escape rooms are ones where you can solve multiple puzzles at once not knowing where they lead.
Sherlock Holmes: Bombs Away at Escape Room Live in Alexandria, VA
This was my very first escape room I've done, and it remains my favorite. Is it because of cognitive bias or the reasons below? To get out, you have to solve not one but three end puzzles. Additionally, my favorite type of puzzle is word puzzles, and this room fit the bill. I couldn't embed it for whatever reason, but Javin B's Yelp review describes the room well (the only good detailed review I could find of all the rooms in this article by the way-well minus the next one on my list which has a thousand reviews because they solicit them and because people have a lot of complaints but more on that later). I also did this room with a bigger group of friends, which definitely contributes to my fond memory of it, but even with a big group of friends, I still had something to do.
I went back to Escape Room Live Alexandria to do The Wizard's Apothecary room and did not enjoy it as much. I was put with a group of girls, the only escape room on this list that pairs you with strangers by the way, who struggled with the most basic puzzles. It has a lower difficulty than the Sherlock Holmes: Bombs Away room and only has vague reviews from families, which I'm starting to think means it's a bad room because if it's made for families, then it is very simple.
All In Adventures in Roanoke, VA
When I applied to work here and did a test run, I was very judgemental because it was only the second room I had ever done and it failed in comparison to Sherlock Holmes: Bombs Away, but after experiencing more escape rooms, these honestly aren't bad at all.
All In Adventures is a franchise, so if you're looking for an immersive experience, you won't find it here. You will be put in one singular rectangle room decorated with wallpaper and minimal props. They are gradually replacing old story lines to make the rooms more interactive, but for the most part, All In Adventures is a lock-based experience with paper laminated clues. I get it-this looks very cheap, and the CEO realized it, which is why newer story lines are more immersive, but the rooms are fun because the puzzles make sense and incorporate a lot of the room and props. You are given exactly what you need, and you don't need to go hunting for it, which makes it a perfect experience for a two-person group. Maybe it's my propensity for word puzzles, but the rooms require more mental than physical work, which makes me enjoy them.
The Wizard's Castle at Gnome & Raven in Richmond, VA
This is the second escape room I've done outside of All In Adventures and the first of highly rated escape rooms in a string since that I have hated.
The first red flag I now know is the word "family" appears twice on their home page. I went with my little cousins so it was fitting at the time, but I would not return for my own adult self-enjoyment.
If All In Adventures is lacking in immersion, then Gnome & Raven is teeming with it. These rooms are huge and contain rooms within rooms. This is a problem when you only have 60 minutes to explore, and the primary thing you are doing is hunting for items and unlocking chests. Yes, despite feeling like you are in a castle, you are still just opening locks to complete this room. It was very much "find this," open this," which is very linear so if you get stuck on one clue, you can't move on without one of unlimited hints, which I'm also starting to realize is a red flag: I should be able to figure the room out on my own minus one or two hints.
The Lost Temple at Escape FLA in
Honestly, this could have been a good escape room, but I can't remember because we spent 20 minutes on an impossible physical puzzle that has been etched into my mind now, which means we couldn't do anything else so this room was also linear as fuck. Reviews also mention "family friendly." We had to use so many hints to escape in time.
Inksidious at Escape Room 66 in Los Angeles
I planned to do research before doing a escape room in LA but with all the city has to offer, I forgot, so I settled on Escape Room 66 for my sister and I's last hours in LA after a quick search due to their high ratings, locality, and award nominations. Getting there was an escape room in itself. I had to call to figure out the entrance. A very friendly worker told us the code to open the large wooden gate leading to the office building. Upon arriving, we learned of the friendly worker's name, Tuesday. I am not sure if that is her real name, but she was so nice, which made me feel bad for my moping in the escape room (more on that later). She gave us a key to the bathroom in a separate office in the building and gave us free key pens for following the business on Instagram. Despite her kindness, I was immediately disappointed as soon as I entered the escape room because of all the locks I saw and the super small space we were in. For $50/person, I thought I would be getting a better experience than that! Because I changed my opinion on locks in escape rooms after All In Adventures, I stopped using that as a search metric to filter out escape rooms, which I'm realizing now is a mistake. To add insult the injury, the story line was very linear despite Tuesday's response at the end after overhearing me moping about it during the room.
I was upset because there was nothing for me to do. If my sister was figuring out a clue I was stuck on, I had nothing to do. If we were stuck on a clue, there was nothing to do besides ask for a hint.
I eventually perked up when we opened a second bigger room, which I didn't know was going to happen! If I knew we had a whole other room to solve, I would've had a more positive attitude and tried harder in the first half to have more time in the second half. The second half was better in that it was less linear, and there was one overarching puzzle we had to solve, but I wish I had more time to explore it myself. Instead, we relied on Tuesday's unlimited hints to escape in time. My sister enjoyed the story line and set design. Ambiance is not as important to me. I think I would have enjoyed the experience more if we got to the second half quicker and had more people to help us with the first half to get there.
Conclusion
I am still very confused on what an escape room needs to satisfy me, but I do know I must re-add the keyword "lock" in my search of reviews along with the words, "family" and "linear" now and sort by lowest review first just like in Goodreads because I can't trust any of these basic ass reviews from the general public who aren't wont to puzzles.